You have
{{ format(player.points, 1) }}
(+{{ format(FUNS.getPointsGain(), 1) }}/s) points
{{ FUNS.startMsg() }} ({{ format(player.points, 1) }}/{{ format(FUNS.getFinishPoints(), 1) }} points to get balanced point)
Auto-Balance:
{{ FUNS.superBalanced.msg() }} ({{ format(player.balancedPoints, 0) }}/{{ format(FUNS.superBalanced.req(), 0) }} balanced points to get super balanced point)
Game made by MrRedShark77 in Mini-GameJam
Thanks for Ideas: Marc & Unpingabot!
Story of Creating the Game
Day 1
- Presented upgrades & balanced points
Day 2
- Presented balanced upgrades
Day 3
- Presented SUPER balanced points & types
Day 4
- Presented Style & Tabs, more upgrades
Day 5
- Achievements, fixed bugs, and more...
Day 6-7
- Final features, ending & credits! The game is READY!
Need start to make balanced points first!
{{ format(FUNS.getSpentNumbers(), 1) }}/{{ format(FUNS.getMaxNumbers(), 1) }} Numbers used.
◄
{{ player.upgradeSlot[UPGRADES.getUpgrade(x)] }}
►
Picked Number: {{ format(FUNS.getNumber(x), 1) }}
{{ UPGRADES.types[player.upgradeSlot[UPGRADES.getUpgrade(x)]].desc(x) }}
Set
Need start to make balanced points first!
You have
{{ format(player.balancedPoints, 0) }}
balanced points
You have {{ format(UPGRADES.balanced.getUnspentBP(), 0) }} unspent balanced points
{{ UPGRADES.balanced[x].title }}
{{ UPGRADES.balanced[x].desc() }}
Cost: {{ format(UPGRADES.balanced[x].cost(), 0) }} BP
You have
{{ format(player.SBPoints, 0) }}
super balanced points
Have {{ format(UPGRADES.superBalanced.getUnspent(), 0) }} unspent super balanced points
-
Have
{{ format(player.SBTypes[x], 0) }}
{{ UPGRADES.superBalanced[x].title }} points
+
• {{ y }} - {{ UPGRADES.superBalanced[x][y].desc() }}
{{ ACHS[x].title }}
{{ ACHS[x].desc }}